Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
Creative Bloq on MSN
Why Big Hops’ developer rejected retro level design despite GameCube-era inspiration
"This is where we took inspiration from a lot of older games like Wind Waker, Kingdom Hearts, and Skyward Sword was a big ...
This post may contain links from our sponsors and affiliates, and Flywheel Publishing may receive compensation for actions taken through them. The best video game levels showcase the talent of the ...
No matter what aspect of game development you're interested in, the Princeton Review has worked to find the best school for you. When you purchase through links on our site, we may earn an affiliate ...
J. Brodie Shirey is a Contributor from the United States who currently lives in York, Pennsylvania. He's just a simple man trying to make his way in the universe, but aren’t we all? Brodie is a big ...
I actually quite like the 2005 Shadow The Hedgehog game. It's an odd duck in the Sonic series, full of over-the-top edginess – but that almost makes it refreshing. Yet, while I enjoy it, I have to ...
Overview: These games emphasize handcrafted design, story, and mechanics, with minimal or no AI‑generated content used in development. From bold remasters ...
Yellow paint discourse, my beloved. Following the likes of Assassin's Creed Shadows, Resident Evil 4 remake, and Final Fantasy 7 Rebirth, The Witcher 4 design lead Miles Tost discussed the ...
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