Driver-level frame interpolation represents a method of predicting additional frames to achieve smoother gameplay in titles that do not support advanced upscaling or engine-based frame generation.
Abhinav Sharma is a contributor for GameRant from India. He specializes in crafting concise lists and comprehensive guides. While he has a passion for cinematic story-driven games and multiplayer ...
Vineet Washington is a Tech/ Commerce Writer from Canada. He is a professional writer who is passionate about gaming and technology. With over 7 years of experience in content creation, 3 of which ...
The Part 1 of this series about digital camera design has shown how to do the basic calculations that interrelate pixel size, focal length, focal ratio, and spot size, and demonstrated how these ...
As I write this, the 25 th anniversary remaster of Titanic is still showing in cinemas, along with Avatar: The Way of Water. What both of them have in common (apart from being directed by James ...
We all know the motion picture is a lie. That movement on screen? It’s just a bunch of still images. Still images that seem more like believable, realistic, lifelike motion the faster they flicker ...
CPU and GPU maker AMD is about to fire a mighty shot across its bows to Nvidia this month, when AMD Fluid Motion Frames exits the preview phase and becomes an official part of its Adrenalin driver ...